nward3D@gmail.com
www.journeyweaver.com
Nicole Ward
3D Artist
Areas of Excellence:
- Highly-motivated, imaginative individual with over 5 years experience in concepting, modeling and texturing 3D game assets.
- Technical artist with firm comprehension of asset optimization for
implementation within game engines.
- Team player with relentless
dedication to make the final product reach beyond its highest potential.
Software Experience:
Autodesk Maya:
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Fluent in modeling and laying out UVs for both high and low
poly game assets
Photoshop:
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Proficient in hand-painting texture maps to fit the style
and concept art of a project
ZBRUSH:
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Skilled in sculpting high-res assets in order to generate
normal maps for next-gen workflows
Unreal Editor:
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Familiar with level design, static mesh placement and
lighting to create playable environments
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Work Experience:
Blizzard Entertainment: Dec 2008 to Present
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Providing exceptional customer service experiences that
consistently reflect the core values of Blizzard Entertainment.
Harris Corporation - Geo-Spatial Technician - July 2007 to February 2008
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Has worked closely with proprietary software to create
spatially-accurate 3D environments for use in simulation. Edited texture files in Photoshop for
seamless integration and accuracy.
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Projects & Awards:
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Directed the design and coordinative decisions within a team
of artists in order to develop a unique Unreal Tournament level. The success of this level subsequently led to
receiving the Course Director's Award for excellence in Advanced Game Techniques.
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Education:
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Bachelors of Science Degree in Computer Animation (Aug 2005 - June 2007)
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Associates of Science Degree in Computer Animation (Aug 2004 - Feb 2006)
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Completed multiple traditional art, design and writing
courses (Fall 2003 - Spring 2004)